VERSION = 2_01

; cmdline_id  game_name
; sensitivity x-y  center x-y
; model  width-height



die_hard2 "Die Hard Trilogy 2 - Port 2"
100.50 96.5 270 174
homebrew 384 256



gearbolt "Elemental Gearbolt"
100.75 94.5 260 164
homebrew 384 256



ghostbusters "Extreme Ghostbusters"
91.75 100.0 288 184
homebrew 384 256



; Calibration notice
; - (1) Must aim at pig's nose to get perfect

game_paradise2 "(*) Gunbare Game Paradise 2 - Port 2"
100.75 100.75 288 178
unlicensed 320 240



ghoul_panic "Ghoul Panic"
100 100 274 164
homebrew 384 256



gunfighter "Gunfighter - Jesse James"
100 94.625 288 168
homebrew 384 256



; NOTE: width/height = only calibration solution

judge_dredd "Judge Dredd"
77.625 94.625 274 164
homebrew 512 320



maximum_force "Maximum Force"
100.15 94.625 254 164
homebrew 384 256



mighty_hits "Mighty Hits Special"
100 100 274 164
unlicensed 384 256



; HACK: unusual cursor movement to left (lightgun protection?)
; - (-2 -2) center = Moorhuhn 2/3 1P hack

moorhuhn3_1p "Moorhuhn 2/3 - Port 1"
81.25 95.125 -2 -2
homebrew 384 256



moorhuhn3_2p "Moorhuhn 2/3 - Port 2"
82.25 95.125 273 175
homebrew 384 256



; HACK: unusual cursor movement to left (lightgun protection?)
; - (-1 -1) center = Moorhuhn X 1P hack

moorhuhn_1p "Moorhuhn X - Port 1"
81.25 90.625 -1 -1
homebrew 384 260



moorhuhn_2p "Moorhuhn X - Port 2"
80.75 90.625 274 174
homebrew 384 256



point_blank1 "Point Blank 1"
97.625 94.625 274 164
homebrew 384 256



point_blank2 "Point Blank 2"
97.625 94.625 274 164
homebrew 384 256



point_blank3 "Point Blank 3"
97.625 94.625 274 164
homebrew 384 256



; Calibration options
; - (1) = re-calibrate gun in-game again (Hold Trigger + A+B)
; - (2) = aim at bottom of bullseye (ignore shot marker)

re_survivor "(*) Resident Evil Survivor"
98.625 94.500 266 204
homebrew 384 256



rescue_shot "Rescue Shot"
100.000 100.000 266 164
homebrew 384 256



simple1500_gun1 "Simple 1500 - Gun Shooting 1"
100.000 94.500 266 164
homebrew 384 256



simple1500_gun2 "Simple 1500 - Gun Shooting 2"
100.000 94.500 266 164
homebrew 384 256



time_crisis "Time Crisis"
94.625 94.625 266 160
homebrew 384 256



project_titan "Time Crisis - Project Titan"
100.625 94.500 266 164
homebrew 384 256



dummy_marker1 "====== Guncon conversions"
100.50 96.5 270 174
homebrew 384 256



crypt_killer "Crypt Killer"
100.0 100.0 253 132
homebrew 384 240



die_hard_trilogy "Die Hard Trilogy (U)"
100.0 100.0 255 135
homebrew 384 236



die_hard_trilogy_e256 "Die Hard Trilogy (E) (256 full)"
100.0 104.0 254 133
homebrew 384 234



die_hard_trilogy_e240 "Die Hard Trilogy (E) (240 crop)"
100.0 104.0 255 135
homebrew 384 234



lethal_enforcers "Lethal Enforcers (U,E)"
100.0 100.0 256 135
homebrew 384 240



lethal_enforcers_e240 "Lethal Enforcers (E) (240 crop)"
100.0 93.75 256 135
homebrew 384 240



policenauts "Policenauts (J) - Port 2"
100.0 100.0 256 135
homebrew 384 240



; gun balanced when stationary (training) - movement adds motion physics
horned_owl "(*) Project Horned Owl"
106.25 100.0 257 135
homebrew 356 240



rebel_assault2 "Rebel Assault 2 - Port 2"
101.0 100.0 254 135
homebrew 384 240



